March 19, 2010

Should we measure employee’s performance like a gamer gains experience in World of Warcraft?

Filed under: Employment — J. Abram barneck @ 8:09 pm

Hey all,

I saw this article and thought it was very interesting.

Clearly defined goals and fair, incremental rewards are two game design techniques that could motivate the ‘gamer generation’ in the workforce, according to a US academic.

Lee Sheldon of the Indiana University believes managers may have to rethink how they engage the next generation entering the mainstream workforce.

“As the gamer generation moves into the mainstream workforce, they are willing and eager to apply the culture and learning-techniques they bring with them from games,” said Sheldon, a gamer, game designer and assistant professor at the university’s department of telecommunications.

Read more here: Employers: Look to gaming to motivate staff


1 Comment »

  1. I took his game design class last year when he first taught it.

    This really shows that we are in need of an “out with the old and in with the new”. There needs to be feedback loops, achievements…etc in the workplace. Not only would you not mind comming to work…some of us might actually WANT to go to work.

    I just earned an achievement for clocking in on time 50 days in a row…I just earned 300 WorkPlace cash that I can spend on leave, items, food at the work food court, lalalalal…..the possibilities are endless.

    Comment by Floogin Games n' Entertainment — June 16, 2010 @ 4:15 am | Reply

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